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The Evil One ;3
Mists of Pandaria Beta - Monk Changes
Monk
Blackout Kick: Kick with a blast of sha energy, causing (11.6+5.4*Level) Physical damage to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Force. (2 Chi, Instant cast, 3 sec cooldown)
Crackling Jade Lightning: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. (Instant, Channeled, 8 second cooldown)
Detox: Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects. (Instant, 8 second cooldown)
Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 sec (3 PvP). (15 energy, Instant)
Expel Harm: Instantly heals yourself for 978 to 1137, and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards. (Instant, 15 second cooldown)
Fortifying Ale: Increases your health by 100%, but you cannot be healed. Lasts 20 sec. (3 minute cooldown, Instant)
Grapple Weapon: You fire off a rope spear, grappling the targets weapons and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done and damage reduction may be increased. (Instant, 60 second cooldown)
Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (1.5 second cast)
Jab: You Jab the target, dealing (3.4+1.6*Level) damage and generating 1 Chi. (40 energy, Instant)
Legacy of the Emperor: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. (Instant)
Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 sec. Being the victim of a melee attack will break your meditation, cancelling the effect. (10 second Channel, 3 minute cooldown)
Paralysis: You cause the targets muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect. (Instant, 15 second cooldown)
Provoke: You mock the target, causing them to rush torward to attack you an increased 50% movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue. (Instant, 8 second cooldown)
Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range. (10 second cast)
Roll: Roll a short distance. (Instant, 0.8 second cooldown)
Spear Hand: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 5 sec. (Instant, 30 second cooldown)
Spinning Crane Kick: You spin while kicking in the air, dealing (5.3+2.5*Level) Physical damage every 1 sec, to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 sec. (1 Chi, Instant)
Stance of the Fierce Tiger: Increases damage done by 20%. Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities. (Instant)
Symbiosis: New
Tiger Palm: Attack with the palm of your hand, dealing (7+3.2*Level) Physical damage. Deals (3.5+1.6*Level) additional damage if the target is above 50% health. (1 Chi, Instant)
Tiger Strikes : You have a 10% chance to gain Tiger Strikes when you auto-attack, increasing your attack speed by 50% and causing your next 4 auto-attacks to cause an extra attack.
Touch of Death: You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have equal or less health than you. (4 Chi, Instant, 1.5 minute cooldown)
Transcendence: You split your body and spirit, leaving your spirit behind. Use Transcendence: Transfer to swap locations with your spirit. (Instant, 3 minute cooldown)
Transcendence: Transfer: Your body and spirit swap locations. (1 Chi, Instant, 30 second cooldown)
Windwalker
Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Energizing Brew: Regenerates 60 Energy over 6 sec. Can only be used while in combat. (Instant, 60 second cooldown)
Exploding Jade Blossom: Deals 882 to 1025 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 sec. If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%. (1 Chi, Instant)
Fists of Fury: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage immediately and every 1 sec for 4 sec. (3 Chi, 4 second channel, 45 second cooldown)
Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. (Instant, 25 second cooldown)
Leather Specialization: New
Legacy of the White Tiger: You honor the White Tiger's legacy, increasing mastery by 5. If target is in your party or raid, all party and raid members will be affected. (Instant)
Muscle Memory: Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 sec. This effect can stack up to 100 times. Leaving combat or an encounter will clear your muscle memory.
Rising Sun Kick: You kick upwards, attacking the enemy twice for 985 weapon damage with a 30% chance to perform a third attack. (2 Chi, Instant, 8 second cooldown)
Sparring: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
Summon White Tiger Statue: Summons a White Tiger Statue at the target location. Lasts for 6 min. Limit 1 Statue.
Conjured Effigy (Passive)
When you consume 3 Chi, your statue will conjure a White Tiger Effigy which travels torwards the last enemy you attacked, dealing 563 damage. If the effigy travels for 5 sec, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
Tiger's Lust (On-Click Effect): Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue. (5 second cast)
Tigereye Brandy: Causes your Tiger Palm, Rising Sun Kick and Blackout Kick to also hit 2 additional nearby enemies within 5 yards when they deal damage for 20 sec. (1 Chi, Instant, 1.5 minute cooldown)
Brewmaster
Avert Harm: You reduce the damage taken by all nearby friendly targets within 10 yards by 20%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Avert Harm is cancelled if you reach 10% or lower health. (Instant, 60 second cooldown)
Breath of Fire: Breathes fire onto the target, causing 2001 to 2552 damage. Damage is multiplied by the number of Drunken Haze stacks on the target. (2 Chi, Instant)
Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells.
Tiger Palm
Increases the amount of your next Guard by 5%. Lasts 30 sec. Stacks up to 3 times.
Blackout Kick
When you Parry, your next Blackout Kick will cost no Force and can be used on targets regardless of their health percentage.
Drunken Haze: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%. Affected targets have a 3% chance to have their attacks missfire and strike themselves instead for 1095 damage. Stacks up to 3 times. (Instant)
Elusive Brew: Increases your chance to dodge melee and ranged attacks by 50% for 10 sec. (1 Chi, Instant, 45 second cooldown)
Guard: You Guard against future attacks, absorbing ((AP*1.971)+1) damage for 8 sec. Any heals you apply to yourself while Guarding are increased by 30%. (2 Chi, Instant)
Leer of the Ox: Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack the statue for 8 sec. The statue must be within 40 yards of the target. Requires Statue of the Ox to be active. (Instant, 20 second cooldown)
Mastery: Drunken Brawler: Reduces the damage taken by Stagger by 1%, and increases the effect of your Guard by 1%.
Purifying Brew: Instantly purifies all of your staggered damage. (1 Chi, Instant, 45 second cooldown)
Recoil: Whenever you Dodge, you gain 5 Energy.
Shuffle: You shuffle around, causing the next 3 melee attacks to be staggered. While shuffling, you cannot move, attack or cast spells. (2 Chi, 6 second cast, 20 second cooldown)
Stance of the Elusive Ox: Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%. (Instant)
Stagger
You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to be divided over 9 sec.
Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 10 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. (6 second cast, 3 minute cooldown)
Guard (On-Click Effect)
Allies can right-click the Statue to gain the Guard effect, absorbing 14232 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has a 10 charges.
Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Mistweaver
Cherry Mana Tea: For each 3 Force you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 5% of your maximum mana. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks. (Instant Channeled)
Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards. (2 Chi, Instant, 15 second cooldown)
Internal Medicine: Your Detox spell now also clears all Magical effects when used.
Jasmine Force Tea: You regenerate 1 Force every 2 sec for 6 sec. (Instant Channeled)
Mastery: Gift of the Serpent: You have a 1% chance when you heal to summon a Solace Sphere nearby an injured ally.
Renewing Mists: You surround the target with healing mists, restoring 1560 health every 1 for 10 sec to up to 3 friendly targets within 8 yards. Renewing Mists travels from friendly target to target when it heals, up to 3 times. (Instant, 8 second cooldown)
Revival: Instantly heals all friendly targets within vision for 5583, and clears them of any harmful magical, poison and bleed effects. (Instant)
Soothing Mists: Heals the target for 5049 to 5868 over 8 sec. If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Light Force.
Stance of the Wise Serpent: Increases healing done by 20%, and replaces your Energy resource to Mana. Any ability which costs Energy will now cost Mana instead. (Instant)
Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues can be active or summoned within a combat session. (5 second cast)
Eminence (Passive) - When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
Serpent's Salve (On-Click Effect) - Allies can right-click the statue to instantly be healed for 4201. 10 Charges.
Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14711. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others. (1.5 second cast)
Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities.
Surging Mist - When you Tiger Palm or Expel Harm, the cast time of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 12 sec.
Expel Harm - Expel Harm no longer has a cooldown.
Spinning Crane Kick -When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.
Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 sec. (1 Chi, Instant)
Uplift: Instantly refreshes the duration of all of your Renewing Mists periodic effects on allies, and heals them for 3280 to 3812. (2 Chi, Instant)
Source:
http://www.mmo-champion.com/content/...-Class-Changes
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