• Inside Design Interview: Scorn of the Moon

    Diana’s complicated tale affected her gameplay as well. Her kit reflects her tragic story and her relationships with Leona, the Solari and the moon. RIOT spoke with a few of the Designers involved in execution of Diana’s gameplay and they explained this aggressive champion’s origins and what she is all about, check out the interview below between these peeps!

    David “Volty” Abecassis (Champion Designer)
    Mike “IronStylus” Maurino (Senior Concept Artist)
    “Davin” Pavlas (User Researcher)
    Ryan “Morello” Scott (Lead Champion Designer)

    How did Diana’s story and relationship with Leona affect gameplay design?

    Morello: Draven was born from a personality. Zyra was born from a gameplay hook. Diana was born from a story. She was a story before she was those other things. The inspiration comes from many places and all those things can inform gameplay, but it doesn’t always start there. Every conversation you have about Diana will be couched in Creative because that’s what started everything.

    Volty: After working on Leona, there always seemed to be an opportunity to revisit the female-with-heavy-plate concept and do a counterpart because the sun and the moon were such an obvious relationship. We had a hard time finding exactly what that meant. It had to be cool, interesting, unique and stand on its own as well. It’s not satisfactory to release a champion that is just a counterpoint to someone else. Diana had to have an identity that works even though there is a tie-in.

    IronStylus: Once we had an identity for her, that spawned mechanics discussions.

    Volty: The emotional fantasy is the idea of Diana having this arc where she innocently questions the orthodoxy, which is a part of growing up as a Solari, and how that transforms into cynicism and violence as she’s pushed further by people around her to accept things blindly. So, Diana’s story is very much about rebelling. This translates into her mechanics.

    Morello: There’s an uncovered truth, but the right course of action is unclear.

    Volty: Where the truth comes into play in the story is when Diana finds evidence she then returns to the Solari and says, “Please understand, I found this evidence that suggests your orthodoxy is incorrect.” And only when they reject her again in spite of the evidence, does she turn to aggression.

    Where we started with gameplay was to make the anti-Leona, so we thought, “anti-tank, right?” We thought about things tanks like to do in the game and then thought about how Diana could basically ruin their day. And that ended up not working at all. It’s not fun to think about a role in the game and then try to punish it.

    Morello: The anti-tank thing also limited the breadth of things we could explore. She had to have so many things that were anti-tank that she couldn’t be the cool moon knight. And at the end of the day, being the cool moon knight was much more important.

    Volty: What ultimately guided the design for me was that if she wasn’t going to be anti-Leona, the thing I wanted to hype up on was the aggressive nature. Where Leona is defensive and protective, I wanted Diana to be vicious and aggressive and in your face. There is a sub-theme of self-destruction. Diana commits. She strongly commits. Her beliefs are so strong that when she attacks, she’s all in. That helped inform the design.

    How did the art influence the design and vice versa?

    Morello: Diana is the champion of the moon. What does the moon look like and how does that make you feel and then how does that latch into the gameplay? It’s a big chain. Game design, art and story are not these separate guys who go work in their own caves and write stuff down and go, “Look what I made!” You do that and you make bad ****. In this case a lot of what we’ve done on the gameplay side has been influenced by how the story has informed the visuals has informed the gameplay. And back and forth. This can’t be stated enough in design. How far we went with this was really important with Diana even more than with other characters.

    Davin: The visuals reinforce the rest of how the character is designed. Crescent Strike is suggested by the weapon. Pale Cascade and Moonfall have the symbolism built into them, so it feels like a holistic experience. The first time you realize Moonfall leaves the mark on the ground, that’s a touchstone moment for experiencing a character.

    Can you describe Diana’s aggressive, committal gameplay design?

    Morello: The design aspect you are talking about is her closing and chasing and stickiness ability. She doesn’t really have the ability to easily escape situations, but when the advantage arises, she goes in and she’s all in.

    Davin: She can escape a little bit, but then it limits her, right?

    Volty: Situation permitting, you might be able to use your ultimate to escape. But you’re either going to have Lunar Rush go on cooldown, which takes you out of the fight, or blow your Cresent Strike combo on a less ideal target. While it might save your life, it’s going to significantly limit your damage.

    Davin: The correct path is to balls-to-wall it.

    [Laughter]

    Volty: With Diana, identify a situation where you should dive in and go balls-to-wall.

    So Moonfall is just awesome because it’s gigantic. In retrospect, it’s a 360 spell. You generally don’t have enemies on all sides of you that you’re pulling in all at once. Generally you’re using it to pull in people in front of you that are running away or whatever. The definition of the spell as a 360 means that the particle, the visual gets to be big. And this pays off a lot more. The skill is more satisfying than the actual power because it has such a huge effect on the battlefield.

    IronStylus: She is about impactful moments, telling a story with her gameplay. She’s making dramatic statements of ideology.

    Morello: How you create big epic moments is through tension as a gameplay mechanic, which is something we talked about a lot with Diana. Earlier iterations had less tension with frequent skills you could use often with low consequence for use and we moved away from that to big punishments if you use your ultimate, Lunar Rush, incorrectly, long cooldown on Moonfall... using skills at the right time and putting a little bit of forethought into them makes the big moments bigger and makes it so that since they can’t happen all the time, you appreciate them more when they do.

    Volty: The design of the Q-R combo came out of envisioning the absolute best case where you chaining them one after another and that feels great, so we were very happy. We were consciously going after an interaction that creates an absurdly awesome best case.

    Morello: And then failing that takes the wind out of your sails for a little bit and you need to recover from that and make different decisions if that happens and come back with a different approach. That’s interesting gameplay decision-making right there.


    League of Legends - Diana Art Spotlight


    How would you classify Diana’s gameplay style?

    Volty: I consider her a fighter or assassin. What I mean by that is that other comparable assassins in the game, characters that can dive in quickly on a vulnerable target, generally have ways to avoid taking damage or get out of that sticky situation and Diana doesn’t have any of those things, but instead has durability. Her base durability is a little bit higher than you would expect for an assassin and Pale Cascade adds a lot of durability, specifically durability that comes with building Ability Power to begin with. We tested a lot of builds with Diana. Is it a full AP build or more tanky with more inherited ability from items? We believe the most potent build is the full AP build, which I’m happy about because that reinforces Pale Cascade.

    Davin: I am really happy about that ability because it’s much more of a risk/reward skill. If you’re ok at it, you’re going to absorb some damage and have a good time. If you’re great at it, you’re going to absorb a lot of damage while dealing damage.

    Volty: It rewards aggression, too. You get more shield for using up the orbs. They detonate; you refresh the shield.

    Davin: You can’t just roll your face and do it. If you plan well, it’s going to be better.

    Diana’s Q, the curved skillshot Crescent Strike, is pretty special. Can you tell us more about that?

    IronStylus: Crescent Strike is a really novel move. People have glommed onto it. It’s really innovative and very simple, but something novel and interesting and something we haven’t seen before.

    Morello: We’d wanted to do this kind of move for a while and we finally found the right place.

    Davin: As a skill, it’s superbly satisfying when you arc it correctly. And when someone’s watching you arc it correctly, it’s impressive, which will lead to some cool visuals in Spectator Mode. It’s fun to watch.

    IronStylus: It’s a cool sparkly fireworks show, and leaves you a little bit in awe. It’s fun to light up targets, even if it’s not doing anything to them except using them as a way to transport.

    How difficult is Diana’s gameplay?

    IronStylus: As the novice player I am, she’s still really approachable, but has the scalability from novice to pro to be very viable on a higher level of play.

    Volty: Her skills are still very potent on their own, so they feel impactful the first time you use them. But she really shines when you’ve mastered your combos, and can take advantage of the mobility provided by the combination of Cresent Strike and Lunar Rush.

    IronStylus: I think we sometimes present champions as having an intimidating learning curve. With her I can step into her shoes and have a really fun time at the really low level of my understanding, but engaging with her more competitively is really interesting, too. It’s easy to step into playing her, but you also want to increase your skills to play with her.

    When you play Diana, you really feel connected to what you’re doing. How did you create this immersion aside from story and art?

    Davin: One of the ways you create immersion in design is with feedback loops.

    Volty: There are two things that come to mind immediately. Lunar Rush plays its special effect when you connect the ultimate to Moonlight, or Moonlight to it. That’s a huge vertical flash and different sound effect. That’s a point that really has to stand out, that she did her combo. That happened, I feel good about it and my ultimate is off cooldown. That’s a huge moment for her. We wanted to sell that strongly with sounds and effects. Similarly, the shield refresh on Pale Cascade. We want to make it obvious that you hit those three orbs, bam new shield – that’s clear.


    Read the full interview here: http://na.leagueoflegends.com/news/i...ign-scorn-moon
    This article was originally published in forum thread: Inside Design: Scorn of the Moon started by MissFortier View original post
    Comments 1 Comment
    1. MissFortier's Avatar
      MissFortier -
      they're putting a lot of promotion in this new champion
  • TEAM

    Talamandas

  • Meet Lzuruha's Newest League of Legends Team: Inertia
  • Lzuruha's newest League team, Inertia recently filled their roster, and are ready to begin competition play! Please join us in welcoming LzH Panda, Psquirrel, Flaw1ess, I Barricade I, LzH Wolf, Mst Quantic, and King Valliate. They have been playing with each other for the last couple of weeks and already... read more
    Talamandas 03-11-2013, 01:08 PM

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  • Lzuruha's Inertia Qualifies for UBCEA LoL Intracollegiate League 2 Playoffs
  • Lzuruha's League of Legends Team Inertia recently played a set against Use the Elements to determine qualification for play in the UBC playoffs. Here's a brief overview of their matches:

    Their first game was a really rough one. Lzuruha picked Graves, Jarven, Orianna, Cho Gath, and Thresh.... read more
    Talamandas 03-11-2013, 03:01 AM

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    PHooge

  • Introducing Alphas in the League of Legends Scene!

  • Hey Lzuruha, meet the Alphas in the League of Legends community! We are a group of all 1900-2300k ELO players who are looking to join the LCS and become professionals within 6-12 months. We strive to be the best we can for Lzuruha Gaming and to make a name for not only ourselves, but... read more
    PHooge 03-02-2013, 11:57 PM

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  • Invited to NESL Open Finals!

  • The Lzuruha LoL team got invited to the NESL open division 5 finals! they are ranked 8 out of 16 teams participating in this event. First place gets a free entry into the premier league with teams, Dignitas, Azure Gaming, DirtNap Gaming and more! the playoffs for the end of Open Division Season 5 will start this Saturday. At 3 pm EST, the games will start. If you wanna check out action of the League of... read more
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    thepandaninja

  • Meet the Lzuruha League of Legends Team!

  • We are a group of 18-25 year olds and we love to game. Most of us had experienced in competitive play for consoles/PC gaming. This team is a fairly old team first created by me, Darkwolf and our friend Ducky. Ducky dropped from the team to help out Cinchil with his tourneys. We picked... read more
    thepandaninja 02-05-2013, 08:15 PM

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    Cinchil

  • Lzuruha Open LoL Tournament

  • So I want to kick off my involvement with Lzuruha starting here in February. I'm looking for this to be a bi-weekly event open to amateur and semi-pro teams either up and coming or on the verge of participating in the S3 circuit. Here is the basic info for the tournament. It needs some work as far... read more
    Cinchil 02-02-2013, 11:13 PM

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  • COMPETITIVE

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  • Vote to send your favorite players to All Star Week!


  • The League of Legends Championship Series is about to hit mid-season, which means it's time to start gearing up for All-Star Week!... read more
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    Cinchil

  • Lzuruha Open #3 - Double Elimination 16 Teams

  • Continuing our tournament series, Lzuruha is back with yet another League of Legends tournament. We are going to continue to a double elimination format and will be making full use of the weekend. This means more matches, more fun, and more chances to take the 1st place prize at the end of it all.... read more
    Cinchil 03-01-2013, 10:54 PM

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  • Going Pro in Season 3


  • Hear what the pros think about the upcoming season and the challenges they faced getting there.... read more
    Disenchantment 02-06-2013, 08:56 AM

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    Cinchil

  • Lzuruha Open LoL Tournament

  • So I want to kick off my involvement with Lzuruha starting here in February. I'm looking for this to be a bi-weekly event open to amateur and semi-pro teams either up and coming or on the verge of participating in the S3 circuit. Here is the basic info for the tournament. It needs some work as far... read more
    Cinchil 02-02-2013, 11:13 PM

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    Disenchantment

  • Extra Bonus RP and Double IP Jan 26th-Jan 31st

  • Season 3 is imminent and the competition is beginning to flex their muscles – are you ready to rise to the challenge and take on all comers? To help you get ready for Season 3, Riot is offering two bonus promos through Jan 26th to Jan 31st – a double IP weekend and some extra bonus RP with each purchase! check out the full list below.


    ... read more
    Disenchantment 01-22-2013, 04:31 AM

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  • North American Qualifier Day 3 Recap


  • Recap all the action from the final day of the League of Legends Championship Series NA Qualifiers.... read more
    Disenchantment 01-17-2013, 02:35 AM

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  • COMMUNITY

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  • Transfers to the Brazil Server Open!

  • Starting today, players’ll be able transfer to the Brazil server. This transfer is free for 2 weeks from Friday May 17th to Friday May 31st at 8:00pm PST. Use your free transfer token by heading to the in-game store and click on the Other tab. Secure your summoner name on the Brazil server by transferring today!... read more
    Disenchantment Today, 06:16 AM

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  • Riot's Freljord AMA on May 7th
  • Riot will be holding an AMA this week, from the three tribes of Freljord to ARAM queues to Lissandra herself, the Freljord event has brought a wide array of new experiences to League of Legends. A small band of Rioters will assemble this upcoming Tuesday, May 7th, at 10 AM PST to answer your event-related questions! Please note... read more
    Disenchantment 05-05-2013, 04:23 PM

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  • The battle for the Freljord begins


  • Three great tribes vie for control of their icy homeland. The Avarosan, led by Ashe, strive to unite the Freljord under a banner of peace. The Winter’s Claw, boldest and most warlike of the three, follow Sejuani on her campaign of conquest. And the Frostguard, secluded and mysterious, bide their time haunting ancient... read more
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  • Pro Player Pick: Archie picks Ezreal
  • In this edition, Archie from the Saigon Jokers suits up as Ezreal. With an assortment of powerful abilities and a built-in escape, Ezreal has the tools to dominate his lane. Archie prefers champions with skills that combine well together, require quick wits and provide tons of damage in fights. In this video, he describes lane partner... read more
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    Tinyhands

  • Lzuruha Open LoL tournament
  • Lzuruha is back with yet another League of Legends tournament. Again, we are going to continue to a double elimination format and will be making full use of the weekend. This means more matches, more fun, and more chances to take the 1st place prize at the end of it all. We wish you all luck in the Lzuruha Open.


    This is the official rules and promotional thread for the Lzuruha Gaming Open, Lzuruha's first League of Legends constructed team tournament. This tournament will be run by Cinchil. We are looking for an excellent turnout for this event.


    Prizes

    Prizes:
    1st place: $20 RP + Triumphant Ryze per player



    2nd place: $15 RP per player



    3rd place: $10 RP per player



    4th place: $5 RP per player
    ... read more
    Tinyhands 04-06-2013, 12:40 AM

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  • Lissandra, the Ice Witch, revealed

  • Lissandra’s magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze – she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as “The Ice Witch.” The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.

    Centuries ago, Lissandra betrayed her tribe to evil creatures, known... read more
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  • INTERVIEWS

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  • FeralPony & Roku on Changes for Season 3

  • Roku & FeralPony have put an update out on the mastery changes and summoner ability changes coming this preseason. They are working on making other summoner spells more viable, so that you have plenty of options to tailor your selections to suit your individual playstyle and strategic needs. Continue reading below for the full quotes from both of RIOT's... read more
    Disenchantment 11-12-2012, 09:36 PM

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  • Morello Discusses Preseason Updates

  • Morello discusses during this preseason update about improve game pacing, champion diversity within roles, and customization options. There will also be some rebalancing of the existing items, but there’s also a load of brand new items being introduced and up to your imagination and reward your ingenuity for your creativity... read more
    Disenchantment 11-07-2012, 02:39 AM

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    MissFortier

  • Preseason: State of the Game Before Season 3

  • League of Legends President / Co-Founder Tryndamere just released a statement to the League of Legends community. They promise to make more upgrades to League of Legends, from content to features to the quality of art and visuals in the game as well more great community events and content, from live events like PAX and Gamescom... read more
    MissFortier 11-05-2012, 06:05 PM

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    MissFortier

  • Inside Design Interview: Scorn of the Moon
  • Diana’s complicated tale affected her gameplay as well. Her kit reflects her tragic story and her relationships with Leona, the Solari and the moon. RIOT spoke with a few of the Designers involved in execution of Diana’s gameplay and they explained this aggressive champion’s origins and what she is all about, check out the interview below between these peeps!

    David “Volty” Abecassis (Champion Designer)
    Mike “IronStylus” Maurino (Senior Concept Artist)
    “Davin” Pavlas (User Researcher)
    Ryan “Morello” Scott (Lead Champion Designer)

    How did Diana’s story and relationship with Leona affect gameplay design?

    Morello: Draven was born from a personality. Zyra was born from a gameplay hook. Diana was born from a story. She was a story before she was those other things. The inspiration comes from... read more
    MissFortier 08-04-2012, 01:52 PM

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  • Rise of the Thorns: Designing Zyra Interview
  • Join two of Zyra’s developers, lead champion designer Ryan “Morello” Scott and Bradford “CertainlyT” Wenban, as they take you into the depths of the champion design process, giving you an inside look at how champions are born.

    Riot: Start at the beginning. Where did Zyra’s development start?

    Morello: We were looking at the archetype for a long time now; maybe a year. We’d just been calling her “plant girl.” Originally, she was a take on the nymph or dryad from traditional fantasy with a distinct League of Legends flair. Dryads are kind of “hey, heal you... read more
    Disenchantment 07-21-2012, 06:23 PM

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  • ESL Interviews LzH.LoL Team
  • The battle rages on for the top spots in the Premier League and the prize pool as teams continue to compete. This is and interview conducted by Laowin of NESL with entire team from Lzuruha Gaming.LoL talking about their team and the NESL Premier League. You can read the full article over at Nationa ESL's website!

    ... read more
    Disenchantment 05-20-2012, 05:43 PM

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  • PATCHES

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  • League of Legends 3.7 Patch Preview


  • Break out the nerf guns and buff pads: it's time for another round of patch notes. Riot has packed in a handy video that covers a few of the changes, like who's been hitting the gym, who's been carrying a little too hard and exactly what Riot is going to do about it.



    Source:
    http://www.youtube.com/watch?feature...v=Od10884Mv7M#... read more
    Disenchantment 05-15-2013, 06:03 PM

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    Tinyhands

  • Patch 3.5 balance update!


  • Akali

    As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.

    Mark of the Assassin
    Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145
    Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
    Shadow Dance
    Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15


    Corki

    Missile Barrage
    Now fires a Big One every 3rd missile instead of every 4th
    Missile charge rate reduced to 12/10/8 seconds from 12


    Karma

    These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.

    Gathering Fire
    Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2
    ... read more
    Tinyhands 04-10-2013, 12:28 PM

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  • Jatt and Morello on Preseason 3 Patch
  • ... read more
    Disenchantment 12-04-2012, 09:25 AM

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    Disenchantment

  • End of Season 2 Patch Notes is Here!

  • Season 2 has officially ended!

    Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
    Summoner Icons will be distributed over the next week
    Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
    Placement matches must be completed before Elo will be visible again.
    Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.



    Zed, the Master of Shadows

    Pending the completion of some further testing on PBE, Zed will be released at a future date


    Brand

    Pyroclasm can no longer bounce more than 5 times.


    Elise

    Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
    Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
    Cocoon
    Missile speed increased to 1450 from 1300
    Now reveals the target if it hits
    Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


    Kassadin

    Nether Blade
    Ability Power... read more
    Disenchantment 11-12-2012, 09:34 PM

    Categories:

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    Disenchantment

  • Morello Discusses Preseason Updates

  • Morello discusses during this preseason update about improve game pacing, champion diversity within roles, and customization options. There will also be some rebalancing of the existing items, but there’s also a load of brand new items being introduced and up to your imagination and reward your ingenuity for your creativity... read more
    Disenchantment 11-07-2012, 02:39 AM

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    Disenchantment

  • End-of-Season Two Patch Update Delayed

  • Looks like Season three may be getting held up a bit due to some kinks in the upcoming patch that needs to be worked out so pre-season will be extended for a little longer. The date for when the patch to come out for season three is currently unknown. They will be allowing ranked queues to remain until they are ready to officially... read more
    Disenchantment 11-07-2012, 01:01 AM

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  • RUMORS

  • Disenchantment

  • Need Stable A Ventrilo? Get 25% Off With MaxFrag Now!
  • Lzuruha and MaxFrag team up to give the community the best deal and service possible! MaxFrag is giving to our community a great deal with those who wish to purchase their own Ventrilo server or Mumble server! Like 25% off great deal! All you have to do is head over to MaxFrag's Website and put in the " lzh25 " code to get your 25% off the server!



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  • EOReality & Lzuruha Presents 15% Off Server Purchases!
  • Use " Lzuruha " coupon to get 15% off any Eoreality Gaming server! End of Reality is proud to host 1200+ satisfied clients with thousands of game and voice servers across the US and Europe. We are partnered with EA as an official Ranked Server Provider for Electronic Arts titles, including Battlefield 3. End of Reality boasts an unmatched reputation in the game server industry for our quality of service, and lightning-fast support. We have... read more
    Disenchantment 04-01-2013, 08:08 PM

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  • EOReality Lzuruha Coupon for 15% OFF NOW!
  • Use " Lzuruha " coupon to get 15% off any Eoreality Gaming server! End of Reality is proud to host 1200+ satisfied clients with thousands of game and voice servers across the US and Europe. We are partnered with EA as an official Ranked Server Provider for Electronic Arts titles, including Battlefield 3. End of Reality boasts an unmatched reputation in the game server industry for our quality of service, and lightning-fast support. We have... read more
    Disenchantment 01-17-2013, 12:04 AM

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  • MaxFrag LzH25 Coupon for 25% OFF NOW!
  • Lzuruha and MaxFrag team up to give the community the best deal and service possible! MaxFrag is giving to our community a great deal with those who wish to purchase their own Ventrilo server or Mumble server! Like 25% off great deal! All you have to do is head over to MaxFrag's Website and put in the " lzh25 " code to get your 25% off the server!



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  • EOReality Lzuruha Coupon for All Servers!
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    Disenchantment 01-14-2013, 06:15 AM

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  • MaxFrag LzH25 Coupon For Ventrilos!
  • Lzuruha and MaxFrag team up to give the community the best deal and service possible! MaxFrag is giving to our community a great deal with those who wish to purchase their own Ventrilo server or Mumble server! Like 25% off great deal! All you have to do is head over to MaxFrag's Website and put in the " lzh25 " code to get your 25% off the server!



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  • SPOTLIGHT

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  • Aatrox, the Darkin Blade, revealed

  • Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter. Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.

    Abilities
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    Disenchantment 05-09-2013, 10:31 PM

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  • Spotlight: The music of the Freljord |


  • Join composer Christian “Praeco” Linke as he delves into the rugged, raw emotion that helps fuel the conflict in the Freljord. From the nykleharpa to the viola da gamba, Praeco reaches into musical history to capture the unique sounds that breathe life into the harsh, frozen North.... read more
    Disenchantment 05-07-2013, 05:08 AM

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  • Champion Spotlight: Lissandra, the Ice Witch


  • An extremely mobile, mana-efficient mage, Lissandra relies more heavily on crowd control and kiting than raw burst damage. Her unique suite of abilities makes her an excellent choice for either a roaming mid or a safe, self-sufficient top laner in a double AP comp. Learn how to send your enemies to an icy grave with... read more
    Disenchantment 05-05-2013, 09:50 PM

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